Need For Speed (2015) is the newest game that had a passable enough story in my opinion. It's actually quite different to most Need For Speeds, as the stakes are much lower in the plot. It basically boils down to you hanging around with a bunch of people during the early hours of the morning, and also meeting their automotive icons.
As for NFS, Most Wanted 2005 is my most played NFS game ever, but I feel like it probably hasn’t aged well. Most Wanted 2012 was pretty fun, but it felt like a lesser Burnout Paradise. The cars didn’t handle nearly as well, the menus were clunky, and the map was littered with cars that would prompt you to buy DLC when you tried to jump into
Best. unbound driver: needs to tune the car in order to win, earn $ and keep up with the competition. mw/carbon driver: literally slows time and has infinite restarts. 169. Literally a superhero who uses his powers to street race. 10. To be fair, early NFS games used to be arcade like racing.
211 votes, 62 comments. true. So, for someone who hasn't played NFS in freaking eons, is this like NFS:Underground/2 on the ps2/Gamecube/Xbox (which was just select a race in the menu and then go for broke), or is this the "newer" one that came out (I think around) 2010 with the same name but was open world?
• 4 yr. ago Unpopular opinion: Underground 2 is the overrated one, not Most Wanted 2005 harve99 • 4 yr. ago
Customization didn't exist in the Need For Speed series until Underground (Which was 2003. Need for Speed has been around since 1992) and since then every game with it has gotten considerably worse (sans Carbon, that was a good game). Need for Speed never needed customization, and it doesn't need it now. Secondly, to put the cars in the game
kxFrpBA. j64a2h10xm.pages.dev/52j64a2h10xm.pages.dev/34j64a2h10xm.pages.dev/259j64a2h10xm.pages.dev/436j64a2h10xm.pages.dev/25j64a2h10xm.pages.dev/11j64a2h10xm.pages.dev/151j64a2h10xm.pages.dev/54
need for speed underground vs most wanted